

The process that reveals the success or failure of your market trades is fun to observe.

Items of trade are emotionally salient and complex to evaluate, making it fun to research the market. What makes a market game “fun”? I propose three core components:įun Assets. While these assets don’t have the returns of traditional investments, they grow in popularity largely due to the “fun” factor. Not to mention the entire cryptocurrency space. You can trade Air Jordans on StockX, Monet paintings on Masterworks, or rare Pokemon cards at TCG Player. Memestocks, sports betting, auction sites, dating apps, etc. More recently, web3 games like Skyweavers and DeFi Kingdoms are designed with game markets as the core system at the heart of the game – the market IS the game, and all players are expected to interact with it.Įven non-game markets are increasingly “fun”. While the “single-player market” may sound like an oxymoron, innovative games like Shop Titans and Space Warlord Organ Trading Simulator tell stories through their in-game markets. The most storied game markets come from MMOs, like the WoW auction house or Maple Story’s storefronts. Markets are increasingly a component of games.
